/**
 * Copyright 2017 RameshRavone. All Rights Reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 **/

#ifndef COLWORLD_H
#define COLWORLD_H

#include <Godot.hpp>
#include <KinematicBody2D.hpp>
#include <Node2D.hpp>

namespace godot {

class ColWorld : public GodotScript<Node2D> {
	GODOT_CLASS(ColWorld)

public:
	ColWorld();
	~ColWorld();

	void _init();
	void _ready();
	void _on_princess_body_enter(KinematicBody2D *body);

	static void _register_methods();
};
}

#endif // COLWORLD_H
